Last week I lunched with Trip Hawkins, one of the godfathers of the gaming industry. Although he may not be a household name, even within the game market, all gamers know the company he founded—Electronic Arts. He helped drive the direction of the PC game industry for decades. When game consoles hit the market, he backed them as well, creating legendary game titles, such as the Madden Football series, Tiger Woods golf series, and many more.
Truth be told, I have an interesting connection to Trip. While he was at Stanford, he was an intern at Creative Strategies. He served as the company’s first PC analyst. I was the second, having joined the company after he graduated and went to work for Apple. Sadly, I never had the privilege of working directly with him. Of course, I’ve followed his exploits in the gaming world for decades, and whenever he speaks about the state of the game market or trends in games, I listen.
http://www.pcmag.com/article2/0,2817,2351334,00.asp
Trip thinks the cloud might become the most disruptive, as well as the most efficient, way to play and deliver games.